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Procedural City Gen

RoleTechnical Artist
Year2023
ClientVFX Studio X
Tech StackHoudini • Unreal Engine 5 • Python

The Challenge & Solution

Built a Houdini-to-Unreal pipeline that generates varied building architectures, street layouts, and traffic systems based on simple curve inputs. Used in the production of 'Future Wars'.

We leveraged Houdini to achieve real-time performance. The pipeline required custom shaders and optimized geometry to ensure smooth playback across all target devices.

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